Theurge

Primary Renown: Wisdom
Moon Phase: Crescent Moon
Auspice Ability: Ritual Master
Affinity Gifts: Crescent Moon, Shaping, Elemental, Wisdom1, Theurge2, Witch’s Moon3

Only the Ragabash start with less Rage than the Theurges do, which is just as well – many spirits avoid beings with high levels of Rage. That is the task of the Theurge – they are conduits for the spirits, explorers of the Umbra, seers and oracles. They are considered the masters of many of the powers of the Garou, including Gifts, Rites and fetishes. They are often intuitive, mysterious, secretive, and seemingly illogical, for they adhere to the ways of the spirits. Their mind may sometimes be too deep in the realm of the spirit, and their packmates often have to ground them back in reality – Theurges are not considered to be very “practical”. They are also rarely the leader of a pack, although they will often lead when in the Umbra or whenever dealing with spirits. Among their pack they are often just that – guides and sources of wisdom in the realm of the Umbra, the mastery of rites, creator of Talens and fetishes, and often must play at being a medic as well. In a battle they are more likely to serve as support compared to other Garou, but it is worth noting that even the coolest, calmest Theurges are still Garou, and burn with Rage deep within.

1 Signs of the Moon

2 Werewolf: The Apocalypse

3 W:tF; Lore of the Forsaken


Auspices
Ragabash|Theurge|Philodox|Galliard|Ahroun

Theurge

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